=BTC= Hearts and Minds Co-22 XTRA Edit.

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    Profile gravatar of -=XTRA-=Larsiano
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    btc_3_zpsscxu695m.pngHearts and Minds is a cooperative mission that aims to recreate a post war environment.
    CSAT forces retreated from Altis and NATO deployed units and vehicles to help the local population.
    A new formed group, known as “Oplitas”, is againts the NATO intervention and it is ready to fight back.
    Your main task is to defeat the “Oplitas” group and restore peace and order in Altis.
    The militia has an unknown number in the island that need to be destroyed.
    They have also ammo caches in various locations, destroy them to weaken its power.
    Bad actions cause bad effetcs.
    Infact there’s a reputation system: helping the local population, fighting the “Oplitas”, disarming IED will rise your reputation; killing civilians, losing vehicles, respawns will decrease your repution.
    At the beginning you have a very low reputation level, so civilians won’t help you revealing important information about Oplitas, they will likely lie instead.

    Medical system
    Logistic system
    Deafness simulation
    Interaction system
    Dynamic caching system
    Civilian interaction
    Reputation system
    Something I forgot for sure

    Author: Giallustio
    Author Website: http://www.giallustio.altervista.org/
    Island: Altis
    Version: 1.01
    Download: http://www.armaholic.com/page.php?id=27186
    BIS Forum: http://forums.bistudio.com/showthread.php?175803-BTC-new-game-mode-insurgency-style-ALPHA
    Make Arma Not War entry: Vote
    Credits & thanks:– =BTC= clan & AGM for the action feedback

    Fixed medical system
    Added Drag, Carry and Load in actions
    Big containers for logistic (waiting for BIS sling loading)
    Performance improvements
    Params to disable medical, deafness and IEDs
    Params to set enemy type, chance of intel and reputation at start
    Add ACRE and CAF support
    RHS version

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