Domination Xtra – Altis Edit (From GITS edit)

Home Forums Games ArmA 3 General Domination Xtra – Altis Edit (From GITS edit)

This topic contains 62 replies, has 6 voices, and was last updated by October 26, 2015 at 5:19 pm.

Viewing 15 posts - 31 through 45 (of 63 total)
  • Author
    Posts
  • #4181

    Anonymous
    • Posts: 0

    Updated version of the mission on the server.

    Fixes include

    1. Base helicopters lifted above ground a little (more) to prevent this spontaneous explosion problem.
    2. Mine detector now available in VA. (in uniform, vest or backpack, righthand side, click items, its in there)
    3. Fatigue parameter now works after respawn.
    4. Mines in mine clearance side mission now spawn on ground.
    5. Ping limit increased to 400 for Battleye autokick

    Still not working… The heli lift stuff. We’re making progress with it, but it’s still busted.

    0
    #4196

    Anonymous
    • Posts: 0

    Updated with build 425.

    Main target AI spawn problems fixed.
    Recaptures changed to 1 at a time.
    Virtual Arsenal. More addactions around the spawn.
    Paratroop turned off.
    Missing rankup sound fixed.
    Helilift (both light and heavy) fixed.

    0
    #4166

    Anonymous
    • Posts: 0

    Build 428 on the server.

    parahandler back on (temporary).
    fixes to counterattack
    recaptures are independant

    0
    #4208

    Anonymous
    • Posts: 0

    Build 470 is now running on Amy. This is still very much a test build and only open to clan members and trusted others.

    We’re still concentrating on main targets, though please do submit bug reports on all aspects of the mission.

    Changes:

    1. MT recaptures now down by independents.
    2. Counter attacks made less common and now contain no tanks, mostly pickups.
    3. Parachuted reinforcements replaced by our guys choppered in and landed by helicopter
    4. Locked enemy vehicles removed from lift array.
    5. Various side mission fixes.
    6. Main target assets now patrol less far from the target.
    7. Removed some unused functions.
    8. Yellow spheres on ground in base replaced by flush runway marker lights (hopefully less Physx weirdness with these.
    9. CQB stuff now working.
    10. Aircraft service point fixed.
    11. Broken spawn of bonus aircraft fixed.
    12. Onscreen FPS now shows integers.
    0
    #4209

    Anonymous
    • Posts: 0

    Minor update to the mission (same build number in sqm)

    Broken spawn of vehicles won in side missions fixed in the same way as for main targets.

    0
    #4211

    Anonymous
    • Posts: 0

    Build 497 is now running on Amy

    Changelog:

    • Some minor fixes.
    • Some more minor fixes. :)
    0
    #4212

    Anonymous
    • Posts: 0

    build 508 is running on Amy
    Only thing changed that players will notice is the addition of the ‘end side mission’ button that is in the U menu/ admin dialog. Only for logged in admins.

    0
    #4214

    Anonymous
    • Posts: 0

    Build 520 is on Amy.

    Changes:
    Advanced flight model allowed for players that want to use it.
    Helicopter reinforcement Tarus will have units shooting from bench seats.
    2 x statics placed on building roof in spawn.

    Known Problems:
    Side missions seem to be killing CPS.
    Some convoy side missions are WIP and may not work
    New AA statics in base might fall over

    0
    #4216

    Anonymous
    • Posts: 0

    I’ve taken the mission down for the time being. Side missions are killing the server. I’ll update here when there some resolution.

    0
    #4217

    Anonymous
    • Posts: 0

    Right.

    I think I’ve fixed it. There was a problem with the system that sets up the side missions.

    Please try it and see what’s what.

    0
    #4219

    Anonymous
    • Posts: 0

    Build 534 is now on Amy.

    Changelog
    Improvement to SM convoys. Now should spawn with less problems and drive in better formation.
    Setfriend system now fixed so island patrols now wont shoot at OPFOR.
    Fixed some codes being sent to getunitlist breasking 4 side missions.

    0
    #4223
    Profile gravatar of GodsFist
    GodsFist
    Participant
    • Posts: 10
    Points: 0

    I’ve just played on the server but it shakes terrible (hope you understand my English)
    the picture.
    It began after i played the 1e sidemission.

    An the Helicopterflight “WOW” that was terribly, it’s really difficult HAHA.

    0
    #4224

    Anonymous
    • Posts: 0

    The shake thing is a known game bug that BI say is fixed in next weeks update. I can fix it when it happens though, but I’ll have to join the server to do it.

    And I can only fix it for players who are actually in the server. :(

    0
    #4225
    Profile gravatar of GodsFist
    GodsFist
    Participant
    • Posts: 10
    Points: 0

    Oke than i have to wait when they fixed it.
    Ill go to learn in singleplay to fly that @#%helicopter in advanced.

    0
    #4226

    Anonymous
    • Posts: 0

    You can turn off the hard flight mode in your profile.

    0
Viewing 15 posts - 31 through 45 (of 63 total)

You must be logged in to reply to this topic.

ChatClick here to chat!+